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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
fyprocessing

a small transparency tip

p5art

(hat-tip to @hamoid​)

there’s the quite well-known technique of painting a more or less transparent rectangle each frame (instead of a full background) in order to get objects to create more or less long trails. 

but if you set the alpha below a certain value, like 25, then you start getting smudgy ‘leftovers’ like this:

image

and if you decrease the alpha to 1 (to get really long streaks) then the ‘leftovers’ will be really visible and ugly ( = grey) :

image

but if instead of simply writing:

fill(0,1);
rect(0,0,width, height);

you write:

blendMode(SUBTRACT);
fill(1);
rect(0,0,width, height);
blendMode(BLEND);

then you get this:

image

so that’s the longest trail that you can create with the alpha technique. 

if you’d like to shorten the trail then simply increase the color value to something like 2 or 5, like fill(2) or fill(5).

(code)

Source: p5art
shapes-and-lines
shapes-and-lines

I had to compress these to get tumblr to take them. Follow each image’s caption link to see it in a fuller quality!

Still trying to get back into processing while there’s been some down time at work. Exploring some more complex programming challenges like drawing a number of points on screen, then calculating their nearest n neighbors in order to draw some connections. Played live, a lot of the behavior is hooked up to an audio track via Minim. I’ll try to upload something with audio soon. :)

Comments are always welcome.

semantic-saturations

Some more work over on my processing blog. :)

processing oc artists on tumblr gif perfect loop
shapes-and-lines
shapes-and-lines

Stills from a (tangent based on a) project I’ve been working on at work. Excited to get back into processing and excited to be doing something new. Enjoying these organic forms a lot. 

Base layer from processing. Some colour/comp love in AE.

Comments always welcome.

semantic-saturations

Getting back into processing over on my other blog. Go and check it out!

processing oc artists on tumblr generative art orange texture minim code creative code design sphere particle
shapes-and-lines
shapes-and-lines

Trying to get back into processing. Pretty excited to be able to code in Python now. Was originally an attempt to make grid-like motion, but the randomness of this effect is cool nevertheless.

semantic-saturations

Some processing work over on my other blog. Trying to play with the python mode. Check it out!

processing processing.py python Black and White lines motion snowflake procedural OC artists on tumblr
shapes-and-lines
shapes-and-lines

More time learning processing.py. Really enjoying the python implementation. Generating circles randomly along a grid. These use a triadic color scheme, which means colors that are ~120º around the circle from another. Maybe will explore using params (size, location, etc) of the circles to control color. 

semantic-saturations

Processing work (now in python) over on my other blog. Go have a look!

processing processing.py python creative coding circles grid artists on tumblr OC